Research has shown -- and common sense
tells us -- that children need to learn with all of
their senses. They need to run, see, touch, hear, and
even smell in order for their experiences to be rich.
This is the reason why there really is no such thing
as a complete Preschool or Kindergarten experience on
a CD-ROM. Granted, good children's software can be
highly educational and arguably head and shoulders
over much television programming due to the fact that
it is interactive. However, it is simply not real
life! This is why we really should not expect too much
from a computer game, and should view software as a
supplemental activity or learning tool.
Extending
Software Activities
Something that can be done to make
software learning experiences more rich is extending
software activities to include real-life ones. What
follows are some suggestions.
Many programs have printing options.
When you can, print out those electronic coloring book
images to color with real crayons. Print out some
favorite scenes, glue them to cardboard (or print them
on card stock) and turn them into puzzles.
Many CD-ROMs contain songs that can be
played on an audio CD player -- track 1 contains
program data and is not playable, but the other tracks
are. Playing the songs when the computer is off will
encourage visual memory and kids will often love to
dance and sing along. Some fantastic CD-ROMs that
contain excellent songs are JumpStart
titles (and many of the songs actually teach
important concepts), and many early
Reader Rabbit titles.
Interactive storybooks often are based
on a story that is already in print. Some of these
programs include a softcover book in the box. After
playing and interacting with the story on the
computer, put your child in your lap and read it to
them.
The
Learning Company seems to be especially aware
of the need for extending games beyond the computer.
Manuals for most of their early learning games contain
some excellent activities that parents and kids can
take the time to do before and after kids play the
games. Reader Rabbit's
Preschool contains songs that encourage
children to participate, even making reference to
"brain gym" movements that are supposed to
"wake up your brain". Care was obviously
taken in the excellent Reader
Rabbit's Toddler (see
our
review) to include fingerplays that children will
often want to imitate.
Edmark is another
company that provides detailed "away from the
computer" suggestions that will enhance the
learning process.
If you are looking for programs that
contain lots of extra materials and activities that
coordinate with software programs, you may want to
look into school versions. Although they are often
more expensive, many contain excellent "teacher's
guides" that can be used by parents in the home
environment as well. Sunburst Communications
puts out some excellent CD-ROMs for schools as well as
for home use. Their manuals are excellent and
generally contain suggested activities as well as
activity pages.
There are a number of programs that
include either printed workbooks or printable ones on
the CD-ROM. Many of the updated JumpStart
titles by Knowledge Adventure contain
printable workbook sheets with activities that nicely
complement but do not duplicate the learning games on
the CDs.
Consider the whole process of learning
to read. There are a number of programs out there that
help kids learn the necessary skills to read, but
playing games on the computer is simply not enough to
get kids through the learning to read process. They
need real books in their hands, they need to write
words they are reading in order for the words to
really impress themselves into their brains,
etc.
If you want your child to learn the
letters of the alphabet, be sure to provide some
hands-on activities in addition to games like Let's
Go Read or Alphabet
Express (see
our
review). Keeping in mind that the more senses
employed in the learning experience, the better
children will retain and learn, try an alphabet
puzzle. This adds a tactile experience. Encourage kids
to trace the shapes of the letters with their fingers,
and if they are old enough, to write them.
Many computer games contain virtual
math manipulatives, such as Edmark's Carnival
Countdown with its pattern blocks that mimic
the standard real pattern blocks right down to color
and size. These are great tools, but owning actual
pattern blocks can enhance the learning experience
even more. Math experiences away from the computer
like helping mom and dad in the kitchen (measuring
ingredients, etc.) are irreplaceable. However, what
comes to mind is a fun activity called Falling Blocks
Addition and Subtraction in Piggy
in Numberland by ThoughtMakers/Learning
in Motion (see
our
review) that helps kids to learn their basic math
equations in such a way that learning becomes
automatic -- and kids really want to learn the
equations in order to play the fun game!
Encourage kids to take a break from
the computer when they've been on it too long. Let
them rest their eyes and look around. Staring at a
computer screen for too long can be draining.
Computers will never replace human
interaction and feedback -- they will never do the job
well enough! However, there is a tremendous amount of
high-quality edutainment and educational software
available that will help your kids develop the skills
that they learn awary from the computer. Many games
also provide learning opportunities that may be
difficult to obtain away from the computer. When
treated as a fun and educational side activity, no one
suffers.
Originally published June 1999