Rating:
Ages: 6-9 Subject:
Curriculum Brand: The
Learning Company/Riverdeep
Review Sections: Product Overview
Entertainment Value
Technically Speaking Design
Skills Covered Replayability
Educational Value Dollar
Value
Product Overview
The courageous Powerpuff Girls are fighting crime, and they need some brainy
help in order to defeat the "evil genius", Mojo Jojo. The destructive monkey
has created clones who are pouring out trash on the streets of Townsville and
performing assorted other dastardly deeds. It's the Powerpuff Girls, equipped
with their superpowers, to the rescuebut it will be players' brainpower
that ultimately saves the day.
It is another regular day in Townsville, and Blossom, Buttercup, and Bubbles
are a little boredthat is, until they hear of the problems their town
is facing. This is where players step in: they choose to follow any of the girls
to three locations (the Dump, Downtown, or the Sewer System) where they have
the chance to collect memory chips from the clones. These chips can be used
in a fourth activity that ultimately defeats Mojo Jojo himself.
At the dump, players exercise spelling skills as a means to activate the street
cleaner. Children attempt to spell words, delivered by a talking dog, ranging
from "bed" to "sting" to "carries", depending on the difficulty level. Help
is given when needed, and, on the easier levels, letters and letter blends are
sounded out. Players follow Blossom to the top of skyscrapers where they play
a game of hopscotch, attempting to trap clones by completing math equations.
As levels advance, the number of clones to trap increases and more challenging
math equations are delivered. Mapping skills are challenged in the third activity
that requires directing Buttercup towards clones. Kids need to create a path
along the map grid by selecting the number of miles (where one square equals
one mile) and the direction. Multiple steps are required and, as levels advance,
children must read clues about the location of the clones. For example, in the
screenshot above, the clue reads, "The clone is between the Museum and the Jewelry
Store". Children must map out a path for Buttercup by selecting a series of
directional phrases such as "2 miles east", "3 miles north", and "2 miles east".
Alternatively, they can move their superhero "3 miles northeast" and "1 mile
east". This activity presents an excellent challenge.
Kids use the memory chips they have collected at Mojo Jojo's Lair in arguably
the most challenging activity of the game. Their job is to unlock code words
in order to penetrate the monkey's "psychic force field". At the same time they
expose his "embarrassing" secrets (such as the fact that he sweeps dust under
his rug). The process involves transforming words by placing them into machines
with different variables, such as "vowel sounds", "past tense", and "antonyms".
This is a clever activity that is also rather challenging at the higher levels!
Younger players will need some help.
As an extra bonus, children earn printable activity sheets. These are educational
pages that include such activities as word and math games that kids can complete
away from the computer.
We found the game to be very responsive and easy to use, and we were surprised
at the level of educational content. Powerpuff Girls: Mojo Jojo's Clone Zone
effectively combines educational and entertainment components. It is user-friendly
and very appealing.
Technically Speaking
Minimum requirements are Windows 95/98/Me/2000/XP,
Pentium 166 MHz, 32 MB RAM, 8X CD-ROM, and 60 MB hard drive space. Mac users
require a PowerPC 180 MHz or faster processor, System 8.6 to 9.2 or OS X: 10.1
to 10.1.4, 32 MB RAM, 8X CD-ROM, and 60 MB hard drive space.
Skills Covered
Children develop skills in phonics, spelling, vocabulary,
reading comprehension, synonyms/antonyms, word endings, past tense, eye-hand
coordination, logical thinking, problem solving, listening, memory, sequencing,
following directions, addition and subtraction, multiplication, division, geometric
shapes, mapping skills, and directions.
Educational Value
In order to save Townsville, children need to complete
math equations, spell words, map out paths using geographical directions and
clues, read for comprehension, and more. The activities are clever and they
adjust to a child's skill level.
Entertainment Value
The game not only features amusing scenarios and fun
videos, the activities are challenging and enjoyable. Fans of the show will
have a great time using their brains to help the Powerpuff Girls.
Design
An excellent design allows children to play independently.
The educational activities feature five difficulty levels, and these levels advance
automatically according to players' performance. The levels can also be adjusted
manually. Help is provided through the "Power Pro Digital Communicator" and via
a projector that replays instructional videos for the activities at any time.
Replayability
Surprisingly fun activities and objectives along with
multiple difficulty levels work together to encourage children to return to
the program time and time again.
Dollar Value
Suggested retail price is $20 US.
The Bottom Line
Based on the Powerpuff Girls cartoon,
this software game will please both fans of the show and their parents. The
game is as fun as it is educational. Children practice math, spelling,
reading, and mapping skills as they help the Powerpuff Girls save Townsville.
Score:
9.0
out of 10
Released: 2002
Reviewed: November 2002
To buy: The Powerpuff Girls Learning Challenge: Mojo Jojo's Clone Zone