Rating:
Ages: 9-11+ Subject:
Curriculum Brand: The
Learning Company
Review Sections: Product Overview
Entertainment Value Technically
Speaking Design Skills
Covered Replayability
Educational Value Dollar
Value
Product Overview
Ships are disappearing in an unexplored territory of
the South Pacific, and the ClueFinders join scientists to investigate. Their vessel
capsizes, and they find themselves shipwrecked on an uncharted volcanic island.
Two of the ClueFinders disappear, along with others, and the remaining team needs
players' help to solve the mysteries.
The 10 activities in this adventure cover a wide range of subjects in fifth
grade curriculum math, language arts, history, geography, and problem-solving
skills. There are 4 difficulty levels available. Players explore the island
and play the activities, collecting CrypTiles that are required to play games
that will help them advance in the game. The activities are as follows:
- In Sulfur River, the ClueFinders need to cross a river of molten sulfur
by matching stone tiles with similar polygons and angles to create a stone
bridge.
- The Cryptile Stories requires players to sort paragraph fragments into logical
order, creating coherent stories that contain interesting historical bits.
- Poison Garden tests kids map reading and logic skills as they try to find
buried Cryptiles.
- Faces Within the Face is a fun activity that involves transforming numbers
by performing operations on them.
- Shark Crossing requires players to solve math problems in order to build
a bridge across shark-infested waters.
- In Tube Cavern, 3 tubes have been broken into smaller pieces, and kids need
to add fractions in order to rebuild the tubes.
- Spelling Catwalks involves building a bridge by spelling words correctly.
- Fish With the Fish involves working with parts of speech, synonyms, and
antonyms as they logically solve the puzzles.
- Biosphere Chambers requires players to place different species of animals
together in a simulation chamber to determine if they can co-exist.
- In the Minisub involves building electrical circuits from the given elements.
This product features The Learning Company's new A.D.A.P.T. Learning Technology
that requires kids to do a fun pre-assessment activity in order to place them
in the appropriate level and then constantly "monitors" progress along the way
to adjust the learning activities accordingly. Players have the option to do an
Assessment test before embarking on their adventure. This test is in the form
of a game and involves answering multiple choice style questions. When complete,
players are placed in different levels for each activity according to their performance
in the assessment, but these levels can be changed.
The second CD in the package allows parents to check players' progress, not
just for The ClueFinders 5th Grade Adventures, but for any program that you
own from The Learning Company that uses the A.D.A.P.T. Learning Technology.
There are also printable workbook pages and reward certificates that are customized
according to a child's performance/progress in the game.
As with the other ClueFinders programs, 5th Grade Adventures is amazing adventurous
fun. The kid testers were totally absorbed in the adventure. In fact, they still
are, and there is no doubt they will be playing this game right to the end.
Technically Speaking
Minimum requirements are Windows 95/98, a Pentium 60
processor, 16 Mb RAM, and 4X CD ROM. Mac users require a Power PC Mac with 16
Mb RAM, System 7.1 or higher, and at least 4X CD ROM. It requires 22 Mb of hard
drive space.
Skills Covered
addition, subtraction, multiplication, geometry, logic,
puzzle skills, addition with fractions, spelling, parts of speech, sentence
order, map reading (legends, longitude, latitude), science, electrical circuits.
Educational Value
There are a wide range of 5th grade curriculum skills
covered, and players actually enjoy playing the educational activities. The
learning games are excellent and age-appropriate, and kids learn through exploration.
A unique characteristic of the ClueFinders software line is that the activities
not only teach essential skills in mathematics, geography, and the like, but
also help develop thinking and problem-solving skills at the same time.
Entertainment Value
The mystery/adventure theme is a winner with children
this age, and the story line and activities are absorbing. The characters are
well-developed and interesting.
Design
As with most games from The Learning Company, this
one is very well-designed. Kids can click through instructions and animations,
and there are excellent customization features as well. The new A.D.A.P.T. Learning
Technology reduces frustration by automatically placing players at an appropriate
level according to performance, and the levels can also be adjusted if needed.
Replayability
Most kids will want to play this game right through
to the end. There are 4 difficulty levels that also help to extend the life
of the game.
Dollar Value
The suggested retail price is $29.95 US. We consider
this program to be a valuable addition to any 4th-6th grade educational software
library.
The ClueFinders 5th Grade Adventures
:
The Bottom Line
This program seamlessly combines fun and learning
and features an absorbing adventure story line -- would make the perfect summer
game for either refreshing skills or for getting a head start on 5th grade curriculum.
Released: 1999
Note: This excellent software game is now
somewhat hard to find. However, it is
available here (at Broderbund):
ClueFindersŪ 5th Grade Adventures Secret of the Living Volcano
