Rating:
Ages: 8 to 10+ Subject:
Curriculum Brand:
The Learning Company
Review Sections: Product Overview
Technically Speaking Skills
Covered Educational Value
Entertainment Value Design
Replayability Dollar
Value
Product Overview
This latest adventure starring the ClueFinders
a group of clue-hunting, inquisitive preteens is set in the Ultimate Toy
Store in San Francisco, where an experiment-gone-wrong has left two members of
the group only three inches tall. Each pair of ClueFinders needs to hunt for
and earn items to build an "un-shrinking" machine. The shrunken team faces
all sorts of perils and comical characters along the way, while the regular-sized
pair deal with the human world, gradually uncovering clues and stumbling upon
parts for the machine.
The activities offered cover a nice range of academic skills in school subjects
like reading, math, science, and geography. Naturally, problem-solving skills
are emphasized throughout the program. Skill-building games feature four levels
of difficulty that automatically adjust according to a player's performance.
These levels can be set manually, as needed.
Most activities are dead-on in terms of age-appropriateness for fourth-graders,
as well as advanced third-graders. A money activity, however, was considered
too challenging for our testers who fall into the suggested age range. Another
game Escape from Alcatraz was pretty to look at and educationally
solid, but was a little clunky and even buggy. In this game, children needed
to complete sentences with punctuation, verbs, nouns, pronouns, conjunctions,
and other parts of speech, then rearrange the sentences into a logical paragraph.
Other activities include one in which kids lead a singing Taxi boat through
water, collecting correctly spelled words along the way. Here, sets of words
focus on specific spelling rules, such as "i before e", plurals, and adding
suffixes to words ending in y. Another challenge is found in the elevator. Before
players can ascend to the next floor, they must select solutions to math equations
on a number grid and complete a line. A geography activity involves reading
a map, identifying geographical landmarks, and following directions in order
to plot a route for a toy car. Even when all the parts to the machine have been
collected, kids must use their heads in order to build the Unshrinking Device.
A second CD-ROM is included in the package and is a full-fledged adventure
previously released as ClueFinders
Reading Adventure Ages 9-12. This title provides players with plenty
of practice with language arts topics and is particularly strong for developing
vocabulary. It combines think-fast activities with problem-solving challenges.
Like many ClueFinders titles, The Incredible Toy Store Adventure is
not only intriguing and graphically pleasing; it's also a wonderful tool for
learning and practicing school skills. This program is educationally valuable
and rather appealing, with only one significant caveat: It sometimes grows rather
tedious and, thus, might exhaust the interest of kids who prefer action games.
Technically Speaking
Minimum system requirements are Windows 95/98/ME/2000/XP,
Pentium 166, 32 MB RAM, 8X CD-ROM. Mac users require 180 MHz Power PC, System
8.6-OSX, 32 MB RAM, and 8X CD-ROM. It requires 32 MB of hard drive space, and
Internet access and a printer are recommended but not necessary.
Skills Covered
Kids develop skills in a range of subjects: Language
Arts grammar, punctuation, capitalization, spelling, sequencing, following
directions, building sentences; Math addition, subtraction, multiplication,
division, decimals and money, extending patterns, pre-algebra, estimation; Social
Studies mapping, recognizing geographic features; Science experimentation,
physics, ecology; Problem Solving visualizing spatial relationships,
and logical thinking.
Educational Value
While kids accustomed to high-energy programs may lose
interest, most children will enjoy the story line of this program. Those that
persevere to the end will come away from the game having exercised their brains
in a variety of ways and subjects. Educational challenges range from solving
mathematical equations to experimenting with a catapult.
Entertainment Value
Once again, the characters and adventure format found
in the ClueFinders series succeeded at drawing in this somewhat difficult to
please age group. Children will definitely be aware that they are learning as
they play, but the setting and mystery behind the game is sufficiently entertaining
to keep kids playing all the way to the enjoyable conclusion.
Design
The attention to detail and thoughtful features that
ClueFinders fans have come to expect are found here, including multiple difficulty
levels, hints and tips, and two modes adventure and practice of
play. New to this ClueFinders title is closed captioning. A printable user's
guide is on the disc, but the game plays intuitively enough without it.
Replayability
The adventure mode of the program requires players
to work through each of its many skill-building activities and is appealing
enough for most children to be completed at least once. The learning exercises
are shuffled so that subsequent sessions with the game feel new.
Dollar Value
This CD-ROM carries a suggested retail price of only
$24.95 US.
ClueFinders: The Incredible Toy Store Adventure!
The Bottom Line
Best for kids ages 9-10, this adventure requires
players to work their brains as they help save the day along with the familiar
ClueFinders gang. This is another successful installment in a series of titles
that combine entertainment and education masterfully.
Released: 2001
Reviewed: September 2001