Rating:
Ages: Adventure
Subject: Adventure Brand:
Scholastic
Review Sections: Product Overview
Entertainment Value
Technically Speaking Design
Skills Covered Replayability
Educational Value Dollar
Value
Product Overview
Huggly, the friendly "monster under the bed",
is back in an all-new adventure! A storm has swept his Monster Camp into disarray
and has even scattered his turtle friends all over the camp grounds. What a mess!
Luckily, your child is here to help. After a short introduction, the mission of
the game is neatly laid out for players: they need to guide Huggly around the
colorful grounds, meeting up with characters, looking for turtles to rescue, and
preparing for the turtle reunion party.
With evidence of the storm everywhere, children set out to make things right.
Exploration is very much in players' hands. They can either move from screen
to screen the traditional way, or use the map feature to get to places quickly.
Kids will meet up with simply adorable characters on their quest. They'll help
Zibble and Quibble, the bickering and rhyming monster twins, learn to share
their toys by matching up rhyming objects. In order to reach a turtle in the
bird's nest, kids will need to fix the rungs of a ladder using different
size bars that resemble Cuisenaire rod math manipulatives (see screenshot at
right). Very clever! But even when the ladder is fixed, children will have to
find Mrs. Bird's blue egg in order to rescue the turtle.
When kids meet up with Al Lee Gator, they will help him "fix" his
simple (printable) storybooks by filling in missing letters to complete sentences.
Another wonderful activity is found at Lookout Point. Here, flowers have been
uprooted and must be replanted in the flower bed by arranging them just so,
paying close attention to patterns, shapes, and colors. Other activities require
kids to sort objects into train cars labeled with the letters they begin with,
arrange notes in numerical sequence (numbers 1-30), reunite oysters with their
pearls by matching numerals with number words, and more.
Once all of the turtles have been saved and the preparations are complete,
kids earn a Blue Ribbon, and a Turtle Reunion Celebration ensues. Best yet,
a special reward game opens up. The Adventure Camp's Turtle Works game is an
adorable pinball-style activity that has characters from the game as bumpers
and targets!
All of the activities are very well done! Even the creative poster-making
activity is original, with stamps that automatically resize when a child moves
them to the foreground or background of their scene. The program is always encouraging
and helpful. All of these elements combine to create a positive and upbeat experience.
This adventure is very "do-able". Even a 4 year-old tester enjoyed
the game without frustration. As excellent as Humongous Junior Adventures such
as Putt-Putt and Freddi Fish are, many kids frequently find themselves "stuck"
and frustrated, needing help from adults (or older siblings). This title is
easy without being simplistic, and will require minimal (if any) parental intervention.
Note that Huggly's first appearance on CD-ROM in 1997 I'm Ready
for Kindergarten: Huggly's Sleepover is now updated for 2000, and
is called Huggly's Sleepover: Thinking Adventures.
Technically Speaking
Minimum requirements are Win 95/98/2000, Pentium 90,
4X CD-ROM, 16 MB RAM. Mac users require a Power PC 90, 16 MB RAM, System 7.5.5,
4X CD-ROM. Requires 20 MB hard drive space. Color printer optional.
Skills Covered
early math: counting, number ordering, size recognition,
number recognition; early reading: rhyming, letter identification, upper- and
lowercase letters, letter sounds; following directions, critical thinking, problem
solving, shapes, colors, patterns; social skills: helping, sharing, environmental
awareness, teamwork
Educational Value
The activities offered in Huggly Saves the Turtles are
clever and span a wide range of early learning skills, including beginning reading
and math concepts. The addition of adjustable difficulty levels could have extended
the program's reach to include preschoolers, but children ages 5-6 will most
likely find this program "just right".
Entertainment Value
The colorful, cartoon world of Huggly and friends is
very inviting. Few kindergarten-age children will resist the charm of the wide-eyed,
endearing monsters and animals in the program. Besides the initial draw, hotspots
are plentiful and fun, and the activities are varied ranging from simple
sorting to arcade-style. The program combines an adventure format with free-play
activities.
Design
Children can interrupt chatter with a press of the spacebar
or Escape key on the keyboard. Navigation is entirely intuitive, and a map feature
is included that allows kids to go to a different area of the campground quickly.
"Smart features" mean that the program "remembers" that
a child has already explored an area, and characters will say things like "Oh
Huggly, you are back".
Replayability
A mission to save the turtles and prepare for the camp's
celebration provides plenty of motivation. The activities themselves are great
fun and will keep children coming back.
Dollar Value
This title is reasonably priced at a suggested retail
price of $19.95 US.
Huggly Saves the Turtles Thinking Adventures
The Bottom Line
An inviting and colorful world filled with friendly
monsters and animal friends awaits youngsters. With a noble mission to rescue
turtles, truly clever early-learning activities, and a wonderful reward activity
for a job well done, Huggly Saves the Turtles is a pleaser, guaranteed.
Best for kindergarten-age children.
Released: 2000
Reviewed: November 2000
Update:
BEST VALUE: Although this excellent software
is difficult to find on its own, it is now available in an
economical bundle along with 2 other full (and excellent) CD-ROMs: Adventure Workshop Scholastic Edition With Clifford Bonus.
Huggly Saves the Turtles is an older software game that holds its weight in
2005.
This wonderful bundle includes Huggly Saves the Turtles, Clifford Reading, and
I Spy School Days.
Or, try a search on
Family Savings Outlet
for this title, where educational software titles sell for $4.95 US
each.
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