Rating:
Ages: 7-9 Subject:
Math/Science/Reading Brand:
Knowledge Adventure
Review Sections: Product Overview
Technically Speaking Skills
Covered Educational Value
Entertainment Value Design
Replayability Dollar
Value
Product Overview
Good value both educational and economical
can be found in this set of 3 previously-released CD-ROMs. The following titles
are included in this bundle:
- JumpStart Math
- JumpStart Reading
- JumpStart Explorers
JumpStart Math was originally released as JumpStart 2nd Grade Math.
This program is a playful and rich adventure-style game that focuses on exercising
math skills. The adventure begins with CJ Frog, the royal Flycatcher to the
Queen and King of a medieval castle, daydreaming about becoming a knight. His
big day to prove he is a hero comes when Ratso, an evil mastermind, traps the
royal family members and staff inside the castle's mirrors. CJ gets help from
his sidekick, Edison, and the escaped princess. Children lead the little hero
through the castle's winding hallways and passageways, passing through the "math
traps" left behind by Ratso and his ratty henchmen. As they attempt to find
potion ingredients to rescue the royal prisoners, they solve word problems,
repair stained glass windows (by estimating the size of glass needed before
cutting it to shape), take part in a jousting challenge, and so forth. Mini
challenges are littered throughout the castle. For example, many doors in the
castle are guarded by locks, and children need to set the time correctly in
order to pass.
This math program will be too challenging for most first graders, and probably
just right for children in grades 2-3. The difficulty levels adjust automatically
according to a child's performance, so the game tends to stay at a comfortable
level of challenge.
Like the math title, JumpStart Reading was originally intended for
second graders. Since it features multiple levels of challenge, however, it
is appropriate for children from first through third grade. Again, a fun adventure
draws children in. They participate in a nice variety of language arts challenges
as they attempt to save the day: word puzzles, spelling challenges, reading
comprehension tests, and more. See our review
of the game for more details.
JumpStart Explorers offers children a technologically-unique experience
that allows them to travel back in time. The basic goal is to find tadpoles
who have hopped into a time travel machine, and the process is really quite
fun and educationally rich. Although children do not receive explicit lessons
on geography and history, they learn quite a few diverse facts as they play
this game of hide and seek in time and space. It makes a fun introduction to
both history and world cultures, and a full review can be found here.
Both JumpStart Reading and JumpStart Math are not outstanding
for teaching children new skills. They are best considered fun programs that
help reinforce skills already learned. All three titles feature fun and playful
learning environments. This quality makes the package especially appropriate
for children who are unimpressed with dry presentations, and those who need
a nudge in order to practice academic skills. JumpStart Explorers does,
however, teach children some diverse facts about history and world cultures
in a unique setting.
Technically Speaking
Minimum system requirements are Windows 98/Me/2000/XP,
Pentium 233 MHz or faster, 64 MB RAM, and 12X CD-ROM. Mac users require a PowerMac
G3 233 MHz or faster, System 8.1, 8.6, 9.2.1, 64 MB RAM, and 16X CD-ROM.
Skills Covered
Children develop skills in alphabetic order/alphabetizing
words, vocabulary, compound words, contractions, blends, digraphs, vowel teams,
reading comprehension, deduction, parts of speech, plurals, past tense verbs,
spelling, homophones, synonyms, antonyms, rhyming words, building sentences,
short stories, fractions, problem solving, logic, addition, subtraction, multiplication,
regrouping, place value, attributes, graphing, early geometry, estimating perimeter,
telling time, patterns, skip counting, following rules, word problems, number
operations, ancient world history, geography, and world cultures.
Educational Value
These programs offer plenty of opportunities for children
to practice a nice range of academic skills. The content is especially appropriate
for children in second grade.
Entertainment Value
All three programs feature engaging missions that draw
children in beautifully. Kids are motivated to play the games by the appeal
of the adventures.
Design
Very smart design features include automatic adjustment
of difficulty levels that are sensitive to individual players' performance,
the ability to adjust challenge levels manually, and easy navigation.
Replayability
This package includes three full-sized programs, each
with enough appealing content to stand alone.
Dollar Value
This CD-ROM carries a suggested retail price of approximately
$20 US.
Jump Start 1st-3rd Grade Learning Playground
The Bottom Line
This is an economical bundle of valuable previously-released
titles. As a whole, this package is excellent for second grade skills practice
in fun learning environments.
Released: 2003
Reviewed: April 2003
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