Rating:
Ages: 8 to 11 years Subject:
Math / Science Brand: Topics
Entertainment
Review Sections: Product Overview
Technically Speaking Skills
Covered Educational Value
Entertainment Value Design
Replayability Dollar
Value
Product Overview
Grasping basic concepts in math and science requires a certain amount of drill
as well as plenty of opportunity to explore and experiment. This set of four
titles, originally published by Edmark, provides children with the chance to
do just that. Children are immersed in a wide range of activities, from building
circuits and exploring the solar system to understanding fractions and reviewing
multiplication tables. For the most part, this package encourages children to
learn through hands-on experimentation rather than through rote memorization.
With the exception of MindTwister
Math, these CD-ROMs essentially act as virtual laboratories in which
children can explore abstract concepts in a concrete and visual manner. They
work with realistic models and experiment as a means of truly understanding
and applying fundamental concepts.
In the Thinkin Science Zap! disc, for example, children work in
three different labselectricity, light, and soundwith the ultimate
goal of rebuilding these important components in order to direct music concerts.
In the Light Lab, they use mirrors to reflect lasers in order to hatch eggs
in a series of progressively more challenging puzzles. These help children to
develop predictive skills and a strong understanding of optics at the same time.
Kids can read up on any of the featured science topics in the programs
Sci-Clopedia section, which features accessible language for the target audience.
More science learning is found in Space Academy GX-1, where kids visit
three different stations. Each module is designed to allow players to explore
different elements of space and gravity. One of the programs simulations,
for example, allows children to explore the effects of adjusting the relative
positions of Earth, the sun, and the moon in order to learn about phases of
the moon, seasons, and night and day.
Mighty Math Calculating Crew has a superhero theme and features plenty
of opportunities to learn about math concepts commonly encountered in grades
36. The money math activity incorporates a number of math concepts like
decimals, place value, equivalencies, and basic math operations. In another
activity, kids work with a number line in order to visualize math operations
and fractions. The relationship between division and multiplication is explored
as well, and an introduction to geometry is found in the programs 3D Lab.
"Grow slides" are available in each of the above programs. These
slides are designed to advance difficulty levels automatically as children complete
their experiments and goals. New variables are gradually introduced to the activities.
Children can opt to adjust difficulty levels manually, and parents can refer
to the grow slides for a quick take on their childs progress. Activities
can be played in either of two modes, allowing kids to simply explore and experiment
in the labs in an open-ended fashion or to follow a sequence of directed exercises.
The fourth program, MindTwister Math, is a little different in its focus.
This program zooms in on third- and fourth-grade math curricula and is designed
for children to review and reinforce math facts. Mental math facts are drilled
in a game format that can be played alone or with friends.
Many of the activities in this set teach practical skills, so dont be
surprised if, after spending some time with Thinkin Science Zap!,
your child is able to tell you how the circuitry in a flashlight works or is
even able to fix it. Most activities provide children with visual and concrete
tools to explore virtual worlds in simulations that would be difficult to recreate
away from the computer.
Our fourth-grade tester was pleased with the programs. He enjoyed the opportunity
to further explore and expand upon many of the science lessons he had encountered
in school.
Technically Speaking
Minimum system requirements are Windows 95/98/ME, Pentium
or faster, 16 MB RAM, 2X CD-ROM, and 70 MB free disc space. Mac users require
a Power PC (604e or better is recommended), System 7.5.6 or higher, 16 MB RAM,
2X CD-ROM, and 40 MB of free disc space.
Skills Covered
Multiplication, division, addition, subtraction, fractions,
geometry, money math, math word problems, decimals, place value, equivalencies,
light and sound, planets, the solar system, astronomy, electricity, gravity,
optics, mechanics, scientific thinking, logic, and problem solving.
Educational Value
As children solve problems and experiment with various
tools and models, they gain a stronger understanding of math and science concepts.
This set truly takes advantage of technology to offer children simulations that
help them to visualize concepts that might otherwise be abstract or difficult
to understand.
Entertainment Value
The programs characters, for the most part, are
not very memorable or especially charming. However, the activities hold much
appeal for children who enjoy solving problems. Kids who love to experiment
and who want to know how things work will find the set particularly engaging.
Design
The programs in this set are all well designed. Difficulty
levels automatically advance and can be adjusted manually if desired. Most activities
can be explored in a free-form manner or in question-and-answer mode.
Replayability
Loads of content and overall goals will keep budding
scientists and mathematicians busy learning for some time. The activities presented
not only cover a lot of ground but also grow with a childs developing
abilities.
Dollar Value
This program is very reasonably priced at a suggested
retail price of $29.95 US.
The Bottom Line
This fantastic collection of four CD-ROMs helps children
review, explore, and learn essential math and science skills. Those who stick
with the program will come away with a stronger understanding of fundamental
concepts, improved higher-level thinking skills, and the ability to apply the
concepts they have learned.
Released: 2001
Reviewed: June 2001
See also Math & Science Excelerator
(2003) - same company but different set of 4 games.