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children's software review
the oregon trail 5th edition
Rating:
Review Sections: Product Overview
Technically Speaking Skills
Covered Educational Value
Entertainment Value
Design Replayability
Dollar Value
The Oregon Trail 5th Edition
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Product Overview
This update of a classic history simulation boasts some
new additions to an already excellent educational tool. The Oregon Trail 5th
Edition puts children in the role of emigrants on a westward journey in history.
Decision-making is the key to success along the trail, and key history facts are
learned throughout the adventure.
Through cartoon vignettes and diary entries, children are introduced to the
Montgomery children (Cassie, Parker, and Jimmy), who are heading west to join
their Pa in Oregon City. Children can jump right into their own journey
by selecting "Quick Start", which auto-selects players' traveling companions,
supplies, starting point (for example, Independence), destination (for example,
Sacramento River Valley), type of wagon train, and more. Alternatively, players
can invest some time into creating their own character profile and setting up
their wagon party. There are three difficulty levels to choose from -- Greenhorn,
the easiest level, assigns the major decisions to a captain, while children
take on the captain's responsibilities in the Adventurer level. The most difficult
level, Trail Guide, is extremely challenging and best attempted once players
have completed their trek on lower levels.
Players refer to a guidebook for helpful advice and their itinerary. They
are able to keep their own record of their adventure in the program's diary
feature. They can adjust things like their travel pace (either 8, 10, or 12+
hours per day), and rations (bare bones, meager, filling).
Children are faced with assorted challenges in their journey along the trail,
including problems like extreme heat, a tipped wagon, and wagon party members
falling ill. When Mildred's injuries have become infected, for example, players
are given a list of possible courses of action. Should they continue as usual,
increase rations, or clean and dress the wound? People they meet along the way
give them advice, such as "don't be too hard on your animals" (or else they
won't carry you the full distance), and "take small doses of camomile tea".
Players engage in hunting, gathering, and fishing simulations along the trail,
stop at major landmarks, and encounter various hazards (in the form of bad weather,
disease, and other setbacks).
In order to succeed in their journey, players must pay close attention to
their wagon party's health status and the supplies they have on hand. Decisions
players make almost always involve trade-offs. For example, selecting meager
rations means food supplies will last longer, but it can compromise the health
and morale of the wagon party. Decisions regarding how to cross rivers and hills
will depend on the conditions of these physical obstacles (for example, the
steepness of the hill), in addition to players' own budget and schedule. Players
automatically stop at these obstacles, as well as at major landmarks. They have
the option to stop at towns and forts to purchase more supplies, make trades,
or simply to have a look around.
New to this edition is the introduction of the Montgomery family characters.
Children watch the children's journey westward unfold through a series of cartoon
movies. Journal entries and stories around the campfire are engaging. At the
same time, this story line adds richness to the program's educational value
and offers children more insight into the challenges that faced real-life people
in history.
This program is challenging and engrossing. This is not a typical game in
that children will need to be very involved and have persistence in order to
make it to the end. Real-life hardships are depicted in the game, and deaths
of wagon party members do happen.
Technically Speaking
Minimum system requirements are Windows 95/98/Me/2000,
Pentium-class 266 MHz, 32 MB of RAM, 8X CD-ROM, and 28 MB of hard drive space.
Skills Covered
Children develop thinking, problem-solving, deductive
reasoning, and strategic thinking skills as they absorb history facts and learn
about major landmarks.
Educational Value
As children challenge their strategic thinking and problem-solving
skills, they learn about the trials that faced the real-life emigrants. This
program is a rich educational tool because it immerses children in a simulation
that demands much thought and involvement. Children are also required to do
quite a bit of reading and researching in order to accomplish the program's
goals.
Entertainment Value
The addition of the unfolding story of the Montgomery
children's journey helps boost the appeal of the program. The graphics in the
actual simulation leave something to be desired, however. Children looking for
a program that is more entertaining than educational will be disappointed.
Design
The interface is generally easy to understand and navigation
is clear.
Replayability
Accomplishing the goals of the program requires quite
a bit of effort and will take some time for those children who maintain interest
in following through to the end. For some children, the program's three difficulty
levels help extend the life of the program -- the game can be played at a higher
difficulty level once a lower level has been mastered. Because the program is
a simulation, every new game offers new challenges, and the possibilities are
endless.
Dollar Value
The suggested retail price for this program is approximately
$25 US.
The Bottom LineThis educational simulation software invites children
to step back in time and embark on a journey along the Oregon Trail. As they
manage their wagon party and supplies and make decisions in the face of obstacles,
they develop research, planning, and deductive reasoning skills.
Released: 2002
Reviewed:
May 2002
Back to Children's
Educational Software
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computer game made our Best Children's Educational
Software list and received our Award
of Excellence.
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The Bottom Line
This educational simulation software invites children
to step back in time and embark on a journey along the Oregon Trail. As they
manage their wagon party and supplies and make decisions in the face of obstacles,
they develop research, planning, and deductive reasoning skills.
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