Rating:
Ages: 6-9 Subject:
Adventure/Logic Brand:
The Learning Company/Riverdeep
Review Sections: Product Overview
Technically Speaking Skills
Covered Educational Value
Entertainment Value
Design Replayability
Product Overview
"Universe, stand back!", because here come the Star Flyers.
A new series in edutainment software has launched. Starring a fiesty little girl
named Katie, whose imagination is as boundless as the universe itself, Star
Flyers: Royal Jewel Rescue pits Katie, in her Katie Cadet persona, against
the mighty Vexar. As children help retrieve the royal jewels for Princess Popcorn's
coronation, they play a series of educational activities that can only be mastered
with logical thinking skills.
Children sign in and choose a level: tough, tougher, or toughest. There's
no need to fret over these initial settings, as the program adjusts the levels
(up or down) according to children's performance. These settings determine the
level of challenge of the educational activities, but do not affect the adventure
itself.
Players travel between home base, the diner, and the various planets. As children
navigate through the game, they collect special items and store them in their
dashboard. On their way to a planet destination, kids play an arcade game in
the "Popcorn Nebula", where they dodge or shoot at flying popcorn balls and
pats of butter, collect galaxy seeds and caramel cubes, and move their space
ship into a black hole in order to morph to the planet of choice.
The logic games are the stars of the program. One involves leading the fearless
(but not very bright) army of mini-mallows through the chocolate caverns in
search of one of the missing jewels. Children must use tools (such as one that
chomps away a line of chocolate, or another that allows the little marshmallows
to bounce onto a platform) in order to get to their goal. This activity is enormously
fun, and really gets kids working their brains.
Plenty of fun activities and humorous moments keep children engaged. For example,
kids will need to activate a "tickle blast" in order to deactivate the Mallow
Monster's thunderbolt. After reducing the monster to a giggling lump of marshmallow,
players can retrieve his spoon-like device, and later use it to wedge open a
malfunctioning door, behind which is an important jewel.
The currency in the StarFlyers' world is green galaxy seeds. These can be
traded in for Astro-prizes. These rewards include some printable activities,
as well as little games that can be played with at any time. Astro-prizes are
clever rewards!
Though the recommended age group includes 5 year olds, we feel that children
ages 5-6 will need a little help. However, the rewards will be rich for this
age group. The program is probably just right for children ages 7-9.
See also our review of StarFlyers
Alien Space Chase.
Technically Speaking
Minimum system requirements are Windows 95/98/ME/2000/XP,
Pentium (or equivalent) 166 MHz or higher, 32 MB of RAM, and 8X CD-ROM drive.
Mac users require a PowerPC 180 MHz or higher, System 8.6-9.1, OS X, 64 MB RAM,
and 8X CD-ROM drive. The program requires 100 MB of hard drive space. Users
with an Immersion Touch Sense compatible mouse can enjoy the touch sensation
features in the program. A printer is recommended.
Skills Covered
Children learn and develop skills in logical thinking,
planning ahead, listening skills, creativity, memory, and more.
Educational Value
Enjoyable games that require thought, logic, and planning
skills have wonderful educational value. The ones here are quite clever and
innovative.
Entertainment Value
This was a "pull up a chair and gather around the computer"
program with enormous appeal.
Design
Although children can choose to play the game at any
of 3 difficulty levels, the program also monitors players' performance, automatically
adjusting difficulty levels up or down, as needed. Help is always available.
Replayability
The entertainment value of this program is exceptionally
high. The adventure does not change with different difficulty levels--only the
activities vary in challenge level. However, the activities can be played independently
of the adventure, adding some replay value.
The Bottom Line
This program is one of two titles that mark the launch
of an excellent new series of children's software. Well-developed characters
and an engaging story provide the framework for super activities that exercise
logical thinking skills.
Released: 2002
Reviewed: June 2002