Rating:
Ages: 9 and up Subject:
Logic; Science Brand:
The Learning Company/Riverdeep
Review Sections: Product Overview
Technically Speaking Skills
Covered Educational Value
Entertainment Value Design
Replayability Dollar
Value
Product Overview
This third title in the excellent Zoombinis series strays
a little from the gameplay "formula" of the previous two, but it is nonetheless
highly recommended. The story begins with some history of the lovable blue creatures
called the Zoombinis. They lived quite happily on the peaceful Zoombini Isle until
the awful Bloats arrived. The Bloats not only drove the Zoombinis from their land,
they depleted the Isle of its natural resources before abandoning it. When the
Zoombinis, now living in Zoombiniville, get word of the devastation, they bravely
return to the Isle.
In an effort to reverse the damage done to their beloved Isle, and to save
their beloved Zerbles, each Zoombini returns to the isle carrying a caterpillar!
This is where kids step in. They must assemble a 12-member team of Zoombinis,
accomplished by selecting hairstyles, "feet" (such as shoes, springs, or rollers),
colorful noses, and eyes. There are five choices of each feature.
Seven challenges face each band of Zoombinis, and as children succeed and
return to lead new rescue parties on the odyssey, their difficulty levels increase.
Through the challenges, players reconstruct the food chain in order to save
the Zerbles. The caterpillars the Zoombinis are carrying must turn into moths
so that they can pollinate the Snozzleberry seedlings. These plants bear Snozzleberry
fruit, which is food for the Zerbles! The challenges involve such objectives
as speeding up the process of methamorphosis from chrysalises to moths at the
Planetarium, planting Snozzleberry seedlings, feeding the fussy Zerbles special
varieties of the fruit, and so forth. The story line is especially well done.
The first challenge is the Catapult. By paying careful attention to the machinery's
gears and lining up both boulders and mudballs strategically, children can launch
their Zoombinis over the cliff. At this point, they must bring their caterpillars
to the tum-tum tree which is protected by a wall. Cracking a code of hieroglyphs
gets Zoombinis through.
There are three distinct challenge levels for each puzzle. For example, in
the Greenhouse, players must discover a path through row after row of plants
for each of twelve moths based on their color, shape, and number of leaves.
On the easiest levels, a path for each moth is already intact, and it is players'
job to find the correct ones. On level two, players need to actively swap plants
in order to create paths for the moths. On the hardest level, extra plant traits
are added and beetles clog up the pathways!
There is a new system of "tokens" in the game. Instead of rescue sites, the
Zoombinis remain at the different challenge sites until players successfully
get them through.
We thoroughly enjoyed the rich storyline in the program. The overall goal
of the game, as well as the objectives of each challenge, are clear. The
Zoombinis'
quest and challenges are both compelling and clever. Arno, the demanding tree
stump, reappears in this third title in the series, for example. This time,
he is fussy about how the Zoombinis sort the seedlings! (Those who have played
the first Zoombinis title will remember his particularness about pizza toppings).
What starts out as trial and error as players try to guess which plant part
Arno is particular about at that moment, quickly turns into educated guesswork.
This time around, the fun of selecting Zoombini features is lessened simply
because their attributes do not become variables in the logic puzzles. The choices
players make during the selection process, in other words, do not impact gameplay
as they did in previous titles. There are also fewer activities altogether.
Although some of the challenges are quite difficult, the new system makes it
easier for kids to stay at a comfortable level of challenge until they are ready
to attempt more difficult levels. Besides offering a "practice mode", children
can adjust the difficulty levels downward in the sequential adventure mode.
All in all, Zoombinis Island Odyssey is an original program that actively
involves kids in experimentation, logical thinking, and strategy formulation.
The program is far from mindless, yet it remains entertaining and compelling
at the same time. Those new to the Zoombinis series may be interested in the
previous two releases as well as this one: the classic title, Zoombinis
Logical Journey, is highly recommended: and the sequel, Zoombinis
Mountain Rescue, is a more challenging game.
Technically Speaking
Minimum system requirements are Windows 98/98SE/ME/2000/XP,
Pentium 200 MHz or equivalent, 32 MB RAM, and 8X CD-ROM (16X recommended). Mac
users require a 233 MHz processor (G3-233 MHz recommended), OS 8.6-9.x, OS X,
32 MB RAM, and 8X CD-ROM (16X recommended). It requires 80 MB of hard drive
space.
Skills Covered
Kids develop logical thinking in activities that involve:
collecting data, comparing, observing patterns, forming and testing hypotheses,
decoding, mapping, cause and effect, predicting, following directions, and sorting
by attributes. They also develop skills in science and social sciences: astronomy,
mechanics, life sciences, cryptography.
Educational Value
The educational challenges in the program require actively
formulating strategies as well as forming and testing hypotheses. The thinking
required to complete the puzzles demands concentration and attention. This title
offers an introduction to science and life science concepts in addition to activities
that exercise children's brains in valuable ways.
Entertainment Value
With its compelling and cohesive story line, appealing
graphics, and addictive gameplay, this program is not only educational, it is
enjoyable to play! We have found no other series that is quite as magical as
the Zoombinis line. Children enjoy helping out the little creatures and submit
themselves to brain-challenging logic puzzles willingly.
Design
Children have two ways to approach the game, and many
will choose both: Practice Mode allows them to select any activity and challenge
level, while Game Mode involves participating in a progressive journey. Options
are plentiful and hints are offered judiciously, allowing children to experiment
on their own. Extra help is offered in the user's guide.
Replayability
This program has fewer activities than previous titles
in the series, yet for those up to the challenge, it has excellent replay value
and appeal.
Dollar Value
This CD-ROM carries a suggested retail price of approximately
$20 US.
The Bottom Line
This third title in the Zoombinis series plays a
little differently than the previous titles, but it is an excellent, if challenging,
exercise in logical thinking. With its science theme and compelling format,
this program is recommended for both home and school use.
Released: 2002
Reviewed: November 2002
Note: Zoombinis Island Odyssey is the 2nd edition in
the series. See also our reviews of the first title, Zoombinis
Logical Journey, and the 3rd title, Zoombinis
Mountain Rescue.
Best Deal:
Adventure Workshop Mix 6 ,1st Grade - 3rd Grade (PC & Mac)
which includes SpongeBob SquarePants Typing, Zoombinis Island Odyssey,
ClueFinders, and Reader Rabbit Math.