Rating:
Ages: 9 and up Subject:
Math/Logic Brand:
The Learning Company
Review Sections: Product Overview
Technically Speaking Skills
Covered Educational Value
Entertainment Value Design
Replayability Dollar
Value
Product Overview
The Zoombinis need help once again! In this much-anticipated
software sequel to the outstanding The Logical Journey of the Zoombinis,
children must help restore order to the lives of these earnest little blue creatures.
The challenges in this journey exercise kids' higher-order mathematical thinking
skills in ways that don't even involve work with numbers. In fact, the logic required
to overcome the challenges in this game is more useful than ever in the information
age.
This time around, a great storm has the Zoombinis scrambling to a cave for
shelter. When a Zoombini named Binky leaves the cave, lightning strikes and
a group of Zoombinis are locked inside. What's more, the unknown (but very feared)
Boolies may be locked in with them!
It's up to players to form and lead rescue parties made up of 16 Zoombinis
each, setting out on a journey that takes them over rivers, land, and mountains.
The goal is to not only rescue the trapped band of Zoombinis, but also to lead
them all the way to Booliewood. Only when Booliewood is well-populated will
the mayor return. Children recruit their bands of Zoombinis by selecting four
critical features of each creature the hair, eyes, noses, and "feet"
that later become the important variables in the logic-puzzle challenges
of the game.
Nine challenges face each band of Zoombinis, and as children succeed and return
to lead new rescue parties on the odyssey, their difficulty levels increase.
One activity involves feeding Norfs fuzzy brown creatures who offer clues
(such as "my neighbors both want the same main course") to their food preferences,
but leave many unknowns for players to discover on their own. A chart is provided
as a form of worksheet for kids to mark off clues and deduce the correct combinations
of food to give to the group of Norfs. Each time children prepare a correct
tray of food, two Zoombinis get to pass through. On higher difficulty levels,
dessert is added to the food categories, and fewer extra trays limit the number
of chances to make errors.
Another challenge involves shooting cannonballs at a wall of funhouse mirrors
in an attempt to distinguish a "true" Fleen from mere reflections. When a ball
hits a mirror, a meter shows the number of traits that match, but which
ones are not known. Players make random guesses that, over time, become educated
ones. This activity cleverly requires children to form hypotheses and then test
them.
Rescue sites act as repositories for Zoombinis who have made it through part
of the journey. Not all Zoombinis will pass through individual challenges, but
none of them are ever truly "lost." Those that don't pass simply return to the
last rescue site in the journey.
Though all nine activities are new, loyal Zoombinis fans will recognize similarities
between some of the puzzles in this new game and those of the original. For
example, the Pipes of Paloo activity, in which children need to strategically
pair off Zoombinis according to specific common features, is similar to the
original title's Stone Rise activity. Other activities introduce new learning
challenges that exercise and develop mathematical thinking skills of the information
age, such as the "Boolie Boggle" activity that has kids working with binary
addition.
This title is highly recommended as an original and powerful educational program,
with one important caveat the title's adventure mode increases in challenge
quickly. Testers found this second title in the Zoombinis series more difficult
than the first.
Technically Speaking
Minimum system requirements are Windows 95/98/ME/2000/XP,
Pentium 200, 32 MB RAM, and 8X CD-ROM. It requires 50 MB of hard drive space.
Skills Covered
Kids develop logical thinking and programming skills
in activities that involve: comparing, sorting, graphing, forming and testing
hypotheses, sequencing, observation, mapping, cause and effect, binary addition,
algebraic thinking, trial and error, spatial reasoning, predicting, following
directions, inferring, organizing data, working with permutations and binary
addition, and sorting by attributes.
Educational Value
Along with more of the outstanding practice with logical
thinking skills that helped make the original Zoombinis title shine, new exercises
that focus on the kind of mathematical thinking used in computer programming
are introduced. Whether or not children have a special interest in programming,
this title will exercise their brains in new and useful ways.
Entertainment Value
Children in the targeted age group can be a little
difficult to please when it comes to educational computer programs. Zoombinis
Mountain Rescue, however, is extraordinarily fun to play, that is, before
it becomes too difficult. This sequel features a stronger story line than the
first title in the series and up-to-date 3-D graphics. Game-play is addictive.
Design
The design of the program is well thought out and attention
to detail is evident throughout. Players can adjust music, dialogue, and sound-effect
levels, and movies can be interrupted easily. Help icons on each activity screen
allow kids to learn the objective of the activity they are playing, and to get
a few simple hints. Kids can play the game in either practice mode, in which
most locations are accessible and difficulty levels can be adjusted manually,
or in game mode with automatic increases in levels of challenge.
Replayability
The program's game mode is lengthy and challenging,
which can affect replay value in different ways, depending on the skills and
personality of individual players persistent children up to the challenge
will enjoy the game for an extended time, but children who focus on "winning"
the game may get frustrated.
Dollar Value
This CD-ROM carries a suggested retail price of $24.95
US.
Zoombinis Mountain Rescue
The Bottom Line
This software sequel features unrivalled educational
content that is especially relevant for computer programmers-to-be. In adventure
mode, the challenges increase in difficulty at a pace that sometimes feels relentless.
However, the program's outstanding logic puzzles can be played independently
of the adventure, and they're fun and educational in equal measure.
Score: 9.4
out of 10
Released: 2001
Reviewed: October 2001
Game Notes: Zoombinis Mountain Rescue is the 2nd edition in
the series. See also our reviews of the first title, Zoombinis
Logical Journey, and the 3rd title, Zoombinis
Island Odyssey. We still consider Zoombinis Logical Journey the most
user-friendly and engaging title of the bunch.
BEST VALUE: If you don't already own the first
(and probably best) title in the series, the Zoombinis Mini 2 Pack is the best value.
It includes Zoombinis Logical Journey and Zoombinis Mountain Rescue.